Using a hillshade and the height map, generates a semi-transparent hillshade to layer onto an existing map.
generate_altitude_overlay(
hillshade,
heightmap,
start_transition,
end_transition = NULL,
lower = TRUE
)
The hillshade to transition into.
A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All grid points are assumed to be evenly spaced.
Elevation above which hillshade
is completely transparent.
Default NULL
. Elevation below which hillshade
is completely opaque. By default, this is equal to start_transition
.
Default TRUE
. This makes hillshade
completely opaque below start_transition
. If
FALSE
, the direction will be reversed.
4-layer RGB array representing the semi-transparent hillshade.
#Create a bathymetric hillshade
if(run_documentation()) {
water_palette = colorRampPalette(c("darkblue", "dodgerblue", "lightblue"))(200)
bathy_hs = height_shade(montereybay, texture = water_palette)
plot_map(bathy_hs)
}
if(run_documentation()) {
#Set everything below 0m to water palette
montereybay %>%
sphere_shade(zscale=10) %>%
add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0)) %>%
add_shadow(ray_shade(montereybay,zscale=50),0.3) %>%
plot_map()
}
#Add snow peaks by setting `lower = FALSE`
snow_palette = "white"
snow_hs = height_shade(montereybay, texture = snow_palette)
if(run_documentation()) {
#Set the snow transition region from 500m to 1200m
montereybay %>%
sphere_shade(zscale=10, texture = "desert") %>%
add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0)) %>%
add_overlay(generate_altitude_overlay(snow_hs, montereybay, 500, 1200, lower=FALSE)) %>%
add_shadow(ambient_shade(montereybay,zscale=50,maxsearch=100),0) %>%
plot_map()
}