Multiplies a texture array or shadow map by a shadow map.
add_shadow(hillshade, shadowmap, max_darken = 0.7, rescale_original = FALSE)
A three-dimensional RGB array or 2D matrix of shadow intensities.
A matrix that incidates the intensity of the shadow at that point. 0 is full darkness, 1 is full light.
Default 0.7
. The lower limit for how much the image will be darkened. 0 is completely black,
1 means the shadow map will have no effect.
Default FALSE
. If TRUE
, hillshade
will be scaled to match the dimensions of shadowmap
(instead of
the other way around).
Shaded texture map.
#First we plot the sphere_shade() hillshade of `montereybay` with no shadows
if(run_documentation()) {
montereybay %>%
sphere_shade(colorintensity=0.5) %>%
plot_map()
}
#Raytrace the `montereybay` elevation map and add that shadow to the output of sphere_shade()
if(run_documentation()) {
montereybay %>%
sphere_shade(colorintensity=0.5) %>%
add_shadow(ray_shade(montereybay,sunaltitude=20,zscale=50),max_darken=0.3) %>%
plot_map()
}
#Increase the intensity of the shadow map with the max_darken argument.
if(run_documentation()) {
montereybay %>%
sphere_shade(colorintensity=0.5) %>%
add_shadow(ray_shade(montereybay,sunaltitude=20,zscale=50),max_darken=0.1) %>%
plot_map()
}
#Decrease the intensity of the shadow map.
if(run_documentation()) {
montereybay %>%
sphere_shade(colorintensity=0.5) %>%
add_shadow(ray_shade(montereybay,sunaltitude=20,zscale=50),max_darken=0.7) %>%
plot_map()
}