Multiplies a texture array or shadow map by a shadow map.
add_shadow(hillshade, shadowmap, max_darken = 0.7, rescale_original = FALSE)A three-dimensional RGB array or 2D matrix of shadow intensities.
A matrix that incidates the intensity of the shadow at that point. 0 is full darkness, 1 is full light.
Default 0.7. The lower limit for how much the image will be darkened. 0 is completely black,
1 means the shadow map will have no effect.
Default FALSE. If TRUE, hillshade will be scaled to match the dimensions of shadowmap (instead of
the other way around).
Shaded texture map.
#First we plot the sphere_shade() hillshade of `montereybay` with no shadows
if(run_documentation()) {
montereybay |>
sphere_shade(colorintensity=0.5) |>
plot_map()
}
#Raytrace the `montereybay` elevation map and add that shadow to the output of sphere_shade()
if(run_documentation()) {
montereybay |>
sphere_shade(colorintensity=0.5) |>
add_shadow(ray_shade(montereybay,sunaltitude=20,zscale=50),max_darken=0.3) |>
plot_map()
}
#Increase the intensity of the shadow map with the max_darken argument.
if(run_documentation()) {
montereybay |>
sphere_shade(colorintensity=0.5) |>
add_shadow(ray_shade(montereybay,sunaltitude=20,zscale=50),max_darken=0.1) |>
plot_map()
}
#Decrease the intensity of the shadow map.
if(run_documentation()) {
montereybay |>
sphere_shade(colorintensity=0.5) |>
add_shadow(ray_shade(montereybay,sunaltitude=20,zscale=50),max_darken=0.7) |>
plot_map()
}