Writes the textured 3D rayshader visualization to an OBJ file.
save_obj(
filename,
save_texture = TRUE,
water_index_refraction = 1,
manifold_geometry = FALSE,
all_face_fields = FALSE,
save_shadow = FALSE
)String with the filename. If .obj is not at the end of the string, it will be appended automatically.
Default TRUE. If the texture should be saved along with the geometry.
Default 1. The index of refraction for the rendered water.
Default FALSE. If TRUE, this will take the additional step of making the mesh manifold.
Default FALSE. If TRUE, all OBJ face fields (v/vn/vt) will always be written.
Default FALSE. If TRUE, this saves a plane with the shadow texture below the model.
if(interactive()) {
filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano |>
sphere_shade() |>
plot_3d(volcano, zscale = 2)
save_obj(filename_obj)
}
#Save model of volcano without texture
if(run_documentation()) {
save_obj(filename_obj, save_texture = FALSE)
}
#Make water have realistic index of refraction
if(run_documentation()) {
montereybay |>
sphere_shade() |>
plot_3d(montereybay, zscale = 50)
save_obj(filename_obj, water_index_refraction = 1.5)
}
}