Adds depth of field to the current RGL scene by simulating a synthetic aperture.

The size of the circle of confusion is determined by the following formula (z_depth is from the image's depth map).

abs(z_depth-focus)*focal_length^2/(f_stop*z_depth*(focus - focal_length))

render_depth(
  focus = NULL,
  focallength = 100,
  fstop = 4,
  filename = NULL,
  preview_focus = FALSE,
  bokehshape = "circle",
  bokehintensity = 1,
  bokehlimit = 0.8,
  rotation = 0,
  gamma_correction = TRUE,
  aberration = 0,
  transparent_water = FALSE,
  heightmap = NULL,
  zscale = NULL,
  title_text = NULL,
  title_offset = c(20, 20),
  title_color = "black",
  title_size = 30,
  title_font = "sans",
  title_bar_color = NA,
  title_bar_alpha = 0.5,
  title_just = "left",
  image_overlay = NULL,
  vignette = FALSE,
  vignette_color = "black",
  vignette_radius = 1.3,
  progbar = interactive(),
  software_render = FALSE,
  width = NULL,
  height = NULL,
  camera_location = NULL,
  camera_lookat = c(0, 0, 0),
  background = "white",
  text_angle = NULL,
  text_size = 10,
  text_offset = c(0, 0, 0),
  point_radius = 0.5,
  line_offset = 1e-07,
  cache_scene = FALSE,
  reset_scene_cache = FALSE,
  print_scene_info = FALSE,
  instant_capture = interactive(),
  clear = FALSE,
  bring_to_front = FALSE,
  ...
)

Arguments

focus

Focal point. Defaults to the center of the bounding box. Depth in which to blur, in distance to the camera plane.

focallength

Default 1. Focal length of the virtual camera.

fstop

Default 1. F-stop of the virtual camera.

filename

The filename of the image to be saved. If this is not given, the image will be plotted instead.

preview_focus

Default FALSE. If TRUE, a red line will be drawn across the image showing where the camera will be focused.

bokehshape

Default circle. Also built-in: hex. The shape of the bokeh.

bokehintensity

Default 3. Intensity of the bokeh when the pixel intensity is greater than bokehlimit.

bokehlimit

Default 0.8. Limit after which the bokeh intensity is increased by bokehintensity.

rotation

Default 0. Number of degrees to rotate the hexagon bokeh shape.

gamma_correction

Default TRUE. Controls gamma correction when adding colors. Default exponent of 2.2.

aberration

Default 0. Adds chromatic aberration to the image. Maximum of 1.

transparent_water

Default FALSE. If TRUE, depth is determined without water layer. User will have to re-render the water layer with render_water() if they want to recreate the water layer.

heightmap

Default NULL. The height matrix for the scene. Passing this will allow render_depth() to automatically redraw the water layer if transparent_water = TRUE.

zscale

Default NULL. The zscale value for the heightmap. Passing this will allow render_depth() to automatically redraw the water layer if transparent_water = TRUE.

title_text

Default NULL. Text. Adds a title to the image, using magick::image_annotate.

title_offset

Default c(20,20). Distance from the top-left (default, gravity direction in image_annotate) corner to offset the title.

title_color

Default black. Font color.

title_size

Default 30. Font size in pixels.

title_font

Default sans. String with font family such as "sans", "mono", "serif", "Times", "Helvetica", "Trebuchet", "Georgia", "Palatino" or "Comic Sans".

title_bar_color

Default NA. If a color, this will create a colored bar under the title.

title_bar_alpha

Default 0.5. Transparency of the title bar.

title_just

Default left. Justification of the title.

image_overlay

Default NULL. Either a string indicating the location of a png image to overlay over the image (transparency included), or a 4-layer RGBA array. This image will be resized to the dimension of the image if it does not match exactly.

vignette

Default FALSE. If TRUE or numeric, a camera vignetting effect will be added to the image. 1 is the darkest vignetting, while 0 is no vignetting. If vignette is a length-2 vector, the second entry will control the blurriness of the vignette effect.

vignette_color

Default "black". Color of the vignette.

vignette_radius

Default 1.3. Radius of the vignette, as a porportion of the image dimensions.

progbar

Default TRUE if in an interactive session. Displays a progress bar.

software_render

Default FALSE. If TRUE, rayshader will use the rayvertex package to render the snapshot, which is not constrained by the screen size or requires OpenGL.

width

Default NULL. Optional argument to pass to rgl::snapshot3d() to specify the width when software_render = TRUE..

height

Default NULL. Optional argument to pass to rgl::snapshot3d() to specify the height when software_render = TRUE.

camera_location

Default NULL. Custom position of the camera. The FOV, width, and height arguments will still be derived from the rgl window.

camera_lookat

Default NULL. Custom point at which the camera is directed. The FOV, width, and height arguments will still be derived from the rgl window.

background

Default "white". Background color when software_render = TRUE.

text_angle

Default NULL, which forces the text always to face the camera. If a single angle (degrees), will specify the absolute angle all the labels are facing. If three angles, this will specify all three orientations (relative to the x,y, and z axes) of the text labels.

text_size

Default 10. Height of the text.

text_offset

Default c(0,0,0). Offset to be applied to all text labels.

point_radius

Default 0.5. Radius of 3D points (rendered with render_points().

line_offset

Default 1e-7. Small number indicating the offset in the scene to apply to lines if using software rendering. Increase this if your lines aren't showing up, or decrease it if lines are appearing through solid objects.

cache_scene

Default FALSE. Whether to cache the current scene to memory so it does not have to be converted to a raymesh object each time render_snapshot() is called. If TRUE and a scene has been cached, it will be used when rendering.

reset_scene_cache

Default FALSE. Resets the scene cache before rendering.

print_scene_info

Default FALSE. If TRUE, it will print the position and lookat point of the camera.

instant_capture

Default TRUE if interactive, FALSE otherwise. If FALSE, a slight delay is added before taking the snapshot. This can help stop prevent rendering issues when running scripts.

clear

Default FALSE. If TRUE, the current rgl device will be cleared.

bring_to_front

Default FALSE. Whether to bring the window to the front when rendering the snapshot.

...

Additional parameters to pass to rayvertex::rasterize_scene().

Value

4-layer RGBA array.

Examples

if(run_documentation()) {
montereybay %>%
 sphere_shade() %>%
 plot_3d(montereybay,zscale=50, water=TRUE, waterlinecolor="white",
         zoom=0.3,theta=-135,fov=70, phi=20) 
 
#Preview where the focal plane lies
render_depth(preview_focus=TRUE)
}
#> Focus distance: 804.968
#> Focal range: 445.34-1729.39

if(run_documentation()) {
#Render the depth of field effect
render_depth(focallength = 300)
}
#> Focus distance: 804.968

if(run_documentation()) {
#Add a chromatic aberration effect
render_depth(focallength = 300, aberration = 0.3)
}
#> Focus distance: 804.968

if(run_documentation()) {
#Render the depth of field effect, ignoring water and re-drawing the waterlayer
render_depth(preview_focus=TRUE, 
            heightmap = montereybay, zscale=50, focallength=300, transparent_water=TRUE)
render_depth(heightmap = montereybay, zscale=50, focallength=300, transparent_water=TRUE)
render_camera(theta=45,zoom=0.15,phi=20)
}
#> Focus distance: 804.968
#> Focus point (804.968) not in focal range: 0.181407-1.01086
#> Focus distance: 804.968


if(run_documentation()) {
#Change the bokeh shape and intensity
render_depth(focus=900, bokehshape = "circle",focallength=500,bokehintensity=30,
            title_text = "Circular Bokeh", title_size = 30, title_color = "white", 
            title_bar_color = "black")
render_depth(focus=900, bokehshape = "hex",focallength=500,bokehintensity=30,
            title_text = "Hexagonal Bokeh", title_size = 30, title_color = "white", 
            title_bar_color = "black")
}



if(run_documentation()) {
#Add a title and vignette effect.
render_camera(theta=0,zoom=0.7,phi=30)
render_depth(focallength = 250, title_text = "Monterey Bay, CA", 
            title_size = 20, title_color = "white", title_bar_color = "black", vignette = TRUE)
}
#> Focus distance: 804.968