Calculates local shadow map for a elevation matrix by calculating the dot product between light direction and the surface normal vector at that point. Each point's intensity is proportional to the cosine of the normal vector.

```
lamb_shade(
heightmap,
sunaltitude = 45,
sunangle = 315,
zscale = 1,
zero_negative = TRUE
)
```

- heightmap
A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced.

- sunaltitude
Default `45`. The azimuth angle as measured from the horizon from which the light originates.

- sunangle
Default `315` (NW). The angle around the matrix from which the light originates.

- zscale
Default `1`. The ratio between the x and y spacing (which are assumed to be equal) and the z axis.

- zero_negative
Default `TRUE`. Zeros out all values below 0 (corresponding to surfaces facing away from the light source).

Matrix of light intensities at each point.

```
# \donttest{
#Generate a basic hillshade
montereybay %>%
lamb_shade(zscale=200) %>%
plot_map()
#Increase the intensity by decreasing the zscale
montereybay %>%
lamb_shade(zscale=50) %>%
plot_map()
#Change the sun direction
montereybay %>%
lamb_shade(zscale=200, sunangle=45) %>%
plot_map()
#Change the sun altitude
montereybay %>%
lamb_shade(zscale=200, sunaltitude=60) %>%
plot_map()
# }
```