R/convert_rgl_to_raymesh.R
convert_rgl_to_raymesh.Rd
Converts the current RGL rayshader scene to a `ray_mesh` object (see `rayvertex` package for more information)
convert_rgl_to_raymesh(save_shadow = TRUE)
Default `FALSE`. If `TRUE`, this saves a plane with the shadow texture below the model.
A `ray_mesh` object
filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano %>%
sphere_shade() %>%
plot_3d(volcano, zscale = 2)
rm_obj = convert_rgl_to_raymesh()
}